Technology to serve the consumer
Not products but shopping experiences: this is what 20th century consumers demand from us, and that’s why invest in research and technology in order to offer our clients innovative services to give their customers immersive experiences, gaming, apps and much more.
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Augmented Reality
FlyAR the talking flyer
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Virtual Reality
The virtual shelf
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Game App
Captain Dustry: the social game for retail
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Loyalty App
Loyalty is an asset, even in the 20th century
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FISM
Quality Certifications
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Biometrics
Biometric emotion detection
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Big Data
Customer Relationship Management
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Tappeto Anamorfico
3D promotional materials
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Promoter 3.0
The virtual promoter at the service of the consumer
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Move it
Shopper Engagement System