Technology to serve the consumer
Not products but shopping experiences: this is what 20th century consumers demand from us, and that’s why invest in research and technology in order to offer our clients innovative services to give their customers immersive experiences, gaming, apps and much more.
Augmented Reality
FlyAR the talking flyer
Virtual Reality
The virtual shelf
Game App
Captain Dustry: the social game for retail
Loyalty App
Loyalty is an asset, even in the 20th century
FISM
Quality Certifications
Biometrics
Biometric emotion detection
Big Data
Customer Relationship Management
Tappeto Anamorfico
3D promotional materials
Promoter 3.0
The virtual promoter at the service of the consumer
Move it
Shopper Engagement System